DOCReference
Keyboard shortcuts
A reference of common FramePilot keyboard shortcuts for playback, editing, timeline navigation, and the AI agent.
FramePilot uses conventional non-linear editor (NLE) shortcuts, so if you have used a pro editor before, most of these will already be in your fingers. The tables below group the common defaults. All shortcuts are configurable in settings, so remap anything that fights your muscle memory.
On macOS, use Cmd where the tables show Ctrl.
Playback
Transport controls follow the standard JKL convention editors expect.
| Action | Shortcut |
|---|---|
| Play / pause | Space |
| Shuttle backward | J |
| Pause | K |
| Shuttle forward | L |
| Step back 1 frame | Left |
| Step forward 1 frame | Right |
| Go to start | Home |
| Go to end | End |
Tap J or L repeatedly to shuttle faster.
Editing
The core cut-and-trim operations.
| Action | Shortcut |
|---|---|
| Razor / split at playhead | S |
| Ripple delete | Shift + Delete |
| Delete (leave gap) | Delete |
| Trim in point | I |
| Trim out point | O |
| Cut | Ctrl + X |
| Copy | Ctrl + C |
| Paste | Ctrl + V |
Timeline navigation
Move around and shape the timeline itself.
| Action | Shortcut |
|---|---|
| Zoom in | Ctrl + = |
| Zoom out | Ctrl + - |
| Zoom to fit | Shift + Z |
| Nudge clip left | , |
| Nudge clip right | . |
| Toggle snapping | N |
| Add marker | M |
| Select all clips | Ctrl + A |
Ctrl + A selects every clip on the timeline while the timeline has focus; in the AI panel or any text field it still selects text as usual.
Project
Managing the project and history.
| Action | Shortcut |
|---|---|
| Save | Ctrl + S |
| Undo | Ctrl + Z |
| Redo | Ctrl + Shift + Z |
| Import media | Ctrl + I |
| Export | Ctrl + E |
Undo and redo apply to AI edits too: every applied patch is reversible through the same history.
AI
Reach the agent without leaving the keyboard.
| Action | Shortcut |
|---|---|
| Open AI agent panel | Ctrl + L |
| Quick edit on selection | Ctrl + K |
Quick edit opens the Cmd+K-style prompt for the current selection; see the AI agent for how those edits become reviewable patches.
Next steps
- The AI agent: modes and the reversible-patch model.
- Render and export: presets and validated output.