00:00In point · AI-native desktop editor
Your timeline.
With an agent.
Cut it by hand when that’s faster. Ask for it in a sentence when that’s faster. Either way you get a timeline you can keep editing, not a file you have to accept.
Footage imported. Timeline untouched.
01 / 0400:02The product
AI where it saves time. An editor everywhere else.
Asking for an edit is just another way to reach the timeline. The project, the media, and the render behave exactly as they would if you'd done all of it by hand.
The agent
What a sentence gets you- An agent that edits the real timeline
Describe the change you want. FramePilot turns it into typed timeline operations, checks them, and applies them to the project already open in front of you. You watch every step, and one undo takes back the whole run.
- It looks at the actual frames
Transcription, scene detection, beat analysis, and a searchable index of your footage. Before claiming a shot looks right, a vision-capable model can render that frame through the export compiler and check. When a key or analysis is missing it says so rather than inventing an answer.
- Your coding agent can drive it too
FramePilot exposes its typed editing tools over MCP, so Claude, Cursor, or anything else that speaks the protocol can operate the editor behind the same guardrails.
You
What your hands still do- The manual tools never go away
Trim, split, ripple, snap, keyframe, mix audio, style captions, add transitions, work across tracks. Your mouse and the agent drive the same editing model.
- Captions are editable timeline data
Word-level timing you can actually edit. Split cues, merge them, restyle them, emphasize a word, then burn them into the export when you're ready.
- One undo for the entire run
Every agent change is a concrete operation with a diff attached. Read what it did, disagree, and reverse the run without rebuilding your edit. You can also stop a run mid-flight, and it survives a crash.
The machine
What holds underneath both- Everything stays on your machine
Projects, originals, derived media, renders. Hosted AI is opt-in and you choose the provider, while the editing and rendering never leave your computer.
- Exports that check themselves
Final renders run through the Python and FFmpeg engine, then get inspected for wrong duration, missing streams, black frames, and clipped audio before the file ever reaches you.
00:03The difference
Most AI video tools hand you a file. This one hands you the timeline.
A finished MP4 is a dead end the moment someone asks for one more change. Here the cuts, captions, timing, and audio are all still sitting in the project where you can reach them.
Black-box generator
Prompt → final file
One sealed clip. The next change starts the whole thing over.
FramePilot
Prompt → operations → editable timeline
Every cut the agent made is a clip you can still trim, move, or undo.
00:04Pricing
One clip. One price.
No per-export meter, no credits to top up. You pay for the editor.
FramePilot FramePilot
The whole editor, one subscription.
Billed $199 yearly
- A real multi-track timeline with trim, ripple, razor, and keyframes
- Agent edits arrive as typed patches you undo in one click
- Auto captions, silence removal, pacing fixes, hooks, and shorts
- A render engine that validates its own output before you see it
- Export presets for 9:16 Reels, 1:1, 16:9, and custom sizes
- An MCP server, so Cursor, Claude, and Codex can drive edits
00:05FAQ
Before you install.
01What is FramePilot?
A desktop video editor that runs on your own machine, with an AI agent wired into the timeline instead of bolted on beside it. Cut by hand on a multitrack timeline, or describe the change you want and let the agent make it. Either way you end up with real timeline edits you can open up and undo.
02Is FramePilot trying to replace Premiere Pro or DaVinci Resolve?
No. It's built for SaaS demos, screen recordings, product videos, talking-head content, and short-form edits. The editing core underneath is a real one, but if you're grading a feature film or compositing in After Effects, this isn't the tool yet.
03What happens when the agent edits my project?
The model never writes to your project file. It calls tools that emit typed timeline operations, and those get validated before anything reaches the project. What lands on your timeline is the same kind of edit you'd have made by hand, which is exactly why undo works on it.
04Is my footage private?
Your footage, projects, and renders stay on your machine. Some AI features can call a hosted provider, but only one you configure yourself, and you pick which. Nothing gets uploaded quietly in the background.
05How much does FramePilot cost?
$25 a month, or $199 a year, which works out to about $16.58 a month. Both get you the same editor for as long as the subscription is active.
06How does the license work?
Freemius handles checkout and licensing. You get a license key after buying, activate it inside FramePilot, and manage the subscription through the billing flow that came with your purchase.
07Which platforms are supported?
It ships as a native desktop app for macOS, Windows, and Linux. The download page always points at the newest release.
08Can I use it with external AI tools?
Yes. FramePilot runs an MCP server that hands the same guarded editing tools to any compatible MCP client, so an outside agent works through typed operations rather than around them.
09Which AI providers can I use?
Anthropic, NVIDIA, OpenRouter, Groq, Google Gemini, Ollama, DeepSeek, and a deterministic mock provider for working offline. Which features you get depends on what the provider you choose can actually do.
10Can I cancel, and is there a refund window?
Cancel whenever you like through the Freemius billing flow. Checkout currently comes with a 14-day money-back guarantee.
00:06FramePilot · pre-release
Put the agent on your timeline.
Download the desktop build, open something you’re actually working on, and see how far a sentence gets you.